Assignment
Using simple geometric shapes (spheres, ellipses, tori, planes, etc.) create a 3D model for a simple face. Use found reference or sketches you create as the starting point. The goal is to create a simple 3D face that matches a specific desired look. You can use color, but no textures are to be used, just geometry. Use an appropriate simple lighting setup. Submit scans of the reference material you use and three rendered views of your model - front, side, 3/4. Also think about your model as a proto-parameterized model - what parameters could be used to describe your model and parametrically change it into different faces. Submit a description of your parameters.
Reference


Model



Parameters
Here are some basic parameters that could be used for facial animation. To duplicate the look of the original Hanna-Barbera cartoon, a lot of additional squash and stretch controls would need to be implemented. Here's a video of one of the original shows. Caution: Prepare for maximum camp!
- Head Rotate
- Jaw up/down
- Mouth Wide
- Mouth Narrow
- Lips Purse
- Mouth "oo"
- Mouth Smile Left
- Mouth Smile Right
- Mouth Frown Left
- Mouth Frown Right
- Nose Bounce
- Left Eye Look Vector
- Right Eye Look Vector
- Eyes Bulge
- Left Brow Position
- Left Brow Rotation
- Left Brow Vertical Stretch
- Left Brow Horizontal Stretch
- Left Brow Anger (turns into a line)
- Right Brow Position
- Right Brow Rotation
- Right Brow Vertical Stretch
- Right Brow Horizontal Stretch
- Right Brow Anger (turns into a line)
- Whiskers Tense
- Body hair tense (hair lifts off body)

One of the many extreme poses Captain Caveman assumes before using one of his caveman powers.